Saturday, April 23, 2011

A Dream Turned Into a Hall of Mirrors

Before anyone says anything; YES I remember what I said in my last review; that being said I wanted to give Aeria Games one last try to impress me before I swear off their titles for good. Since this game was recommended to me by a friend of mine I thought I’d try it out. I don’t regret the decision, but I should probably stick to finding my own games.


Dream of Mirror Online, otherwise known as DOMO

is an Anime-ish adventure game that takes place in a mystical land accessible through mirrors. The plots original but the gameplay is anything but, you’ll find yourself spending 85% of your time on DOMO grinding, which I guess for some isn’t bad but honestly you might as well play World of Warcraft, sure you’re still grinding there but at least there’s never a shortage of quests, where as with DOMO the quests are VERY few and VERY far between.



One of the good things about DOMO is mounts are introduced to you very early; around lvl 15 or so. Not only that but every mount (minus a select few) can fly, and get this: Your very first mount is your weapon. That’s right you fly on your weapon to get around the (relatively small) world map, but with every good thing there is also a bad thing.

What I cannot stand the most about this game is how durability works. Every so often you have to repair your items just like most other MMOs, but unlike other MMOs, each time you repair a weapon or armor its max durability is decreased; to the point it can ultimately become “damaged beyond repair” and brake in your hands. This can put players in a false state of panic making them worry about getting large amounts of money just to have enough to replace your stuff. Speaking of money; DOMO has one of the most annoying ways to get it. Your only source of income is farming, killing a ridiculous amount of creatures in order to sell tons of items some of which you might need later.

I also can’t stand how the leveling in the game is played out. Your player level will actually vary from class to class, you can be a level 60 as a Thief, but if you decide to try out mage you’re sent back all the way to level 10 (the minimal level for having a class other than the starting class which is commoner). Really all in all the game isn’t BAD per say, it’s just not good, I mean I don’t care for it to much, but I always find myself returning to the game, probably cause it’s got such a wonderful community and always throws daily events at you with fun rewards. Regardless don’t start this game unless you’re ready to dedicate A LOT of time to it.

I give DOMO a 4 out of 10 this game could have been so much better, it just missed a few grabs on the rock wall set up of a good MMO

Tuesday, April 12, 2011

Hittin' The Heavy Metal


Before we even start this review I'd like to point out that the only reason I'm playing this game is because it was recommended to me by a really good friend of mine. No offense to Aeria Games, but I'm tired of playing their stuff, and my last attempt at a 2-D game ended so badly I didn't even give it a review, (but to save everyone the trouble the game was Wind Slayer, it was horrible and I DO NOT recommend it to anyone), but on a more serious note I actually had a lot of fun playing Metal Assault, the biggest reason is that it had something no other 2D game had before it and that's BALANCE.

You get 4 characters to choose from a "jack of all trades" character, a tank, a sniper, and a saboteur; none of which are significantly overpowered. Each one specializes in a specific weapon but hey here's the cool part you DON'T have to follow that at all! In fact once you enter the game you actually have the pleasure of adjusting yourself however you want. From weapons to equips you can make your self as unique as you'd like, which is good because in terms of appearance creativity it's not as good as it could be.

PVP was nice, as I stated before the game has a wonderful amount of balance, unlike most of the shooter MMOs on the internet in this game you can't instantly become a pro by spending $30 on game cash to get bad ass weapons. Most of the weapons are bought with in game money, and you have to work your butt off for the higher level ones making getting them that much more rewarding, but the best part is that the starting weapons don't suck so you are in no rush to get the other weapons other than the fact they look so much cooler than your starting ones do. Another cool thing about PVP is that your given a combat shield and vehicles, giving it an almost Halo feeling.

The biggest problem with this game is its Co-Op mode AKA "zombie survival." This mode is literally 2D Left 4 Dead. The types of zombies are pulled right out of the game ranging from smokers to spitters, and even boomers. One of the maps (which i believe is called hallway) is literally fight your way past hordes of zombies and the occasional special zombies to get to a safe house then after a delay you do the same thing and go to the next safe house, ring a bell?

I would of given this game an 8 out of 10 but the coop mode is so obviously copyrighted I'm kicking it down to 7 (and that's being merciful)